Monday, April 4, 2016

Artificial Wetland Flood Prevention Center Creates Floating Levee Piers to Divert Rising Water Levels

Artificial Wetland Flood Prevention Center is about creating floating levee piers to trap sediment and divert freshwater. This project addresses the rising water levels in the Mississippi river delta whose coastal plane is one of the largest wetlands and drainage basins in the United States, it drains on average 41% of the contiguous United States into the Gulf of Mexico at an average rate of 470,000 cubic feet per second.

Artificial Wetland Flood Prevention Center introduces a series of tethered floating levee piers to divert rising water levels, these striated interlocking elements are positioned where freshwater meets saltwater to the east of the delta, protecting the freshwater wetlands by filtering and diverting.

Designer : Margot Krasojević

Artificial Wetland Flood Prevention Center by Margot Krasojević

Artificial Wetland Flood Prevention Center by Margot Krasojević

The structure itself is a series of interlaced piers that project from the coastline, made from post consumer plastic fiber mesh, these `tentacles’ are released from the ceramicrete levee shell sections upon contact with rising water levels, they unfold and inflate into the oncoming swell sinking as they absorb water creating an artificial barrier trapping sediment and absorbing flood water. Each fully immersed tentacle expands and falls on top of the next creating a temporary wall preventing water from flooding the wetlands and destroying the natural habitat. Once the floods stabilize the tentacles are emptied, using pumps the water is redirected out of the delta and released in more environmentally stable landscapes that may require water irrigation. The tentacles are released on impact with floodwater pressure.

These interlocking levee’s are open ended structures that capture sediment and allow for the natural movement across the delta, acting like nets trapping and creating a framework onto which the sediment can lodge and grow in depth and density in order to increase the land building sediment whilst attempting to dampen waves functioning as a breakwater, absorbing energy and protecting the shoreline from further damage.

Artificial Wetland Flood Prevention Center by Margot Krasojević

Artificial Wetland Flood Prevention Center by Margot Krasojević

Artificial Wetland Flood Prevention Center by Margot Krasojević

More images of Artificial Wetland Flood Prevention Center:
Artificial Wetland Flood Prevention Center by Margot KrasojevićArtificial Wetland Flood Prevention Center by Margot KrasojevićArtificial Wetland Flood Prevention Center by Margot KrasojevićArtificial Wetland Flood Prevention Center by Margot KrasojevićArtificial Wetland Flood Prevention Center by Margot Krasojević

Tuvie has received “Artificial Wetland Flood Prevention Center” project from our ‘Submit A Design‘ feature, where we welcome our readers to submit their design/concept for publication.

Artificial Wetland Flood Prevention Center Creates Floating Levee Piers to Divert Rising Water Levels is originally posted on Tuvie - Modern Industrial Design

Baby Throne Shower Chair by 3formdesign

Baby Throne Shower Chair won BPA’s Concept & Innovation Awards, it’s a bathing aid for showering babies in homes where no bath is available. This product would be popular in countries where traditional baths are rarely fitted into bathrooms these days. The chair features double lock: dovetail lock and screw lock, making sure your children sitting safely on this chair. Your baby can play with that splash pool tray, a nice little platform for toys. There’s shower head lock that you can use just in case your both hands are needed during bath time.

Designer : 3form design

Baby Throne Shower Chair by 3formdesign

Baby Throne Shower Chair by 3formdesign

Tuvie has received “Baby Throne Shower Chair” from our ‘Submit A Design‘ feature, where we welcome our readers to submit their design/concept for publication.

Baby Throne Shower Chair by 3formdesign is originally posted on Tuvie - Modern Industrial Design

Sunday, April 3, 2016

Paintings by Ryoko TajiriRyoko Tajiri, born and raised in Japan,...





















Paintings by Ryoko Tajiri

Ryoko Tajiri, born and raised in Japan, studied graphic design at Tama Art University in Tokyo, where she became intensely focused on studio art painting. Inspired by the Bay Area Figurative Movement, Tajiri moved to San Francisco and entered the Academy of Art University, and eventually receiving her MFA.

Tajiri’s primarily figurative work is both representative and abstract. One can easily recognize the figure or object, yet irregular geometric patterns and shapes dominate. Brightly colored backgrounds, rectangular planes, and strong contrasts evoke cubist fragmentation and a sense of depth.

Her blog and Instagram.


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posted by Margaret

Hello! My name is Asya Lisina and I am an illustrator. I...



















Hello! My name is Asya Lisina and I am an illustrator. 

I graduated from the Moscow Academic Art Lyceum of the Russian Academy of Arts (MAHL RAH),which is a leading institution of my profile in Russia and Russian State Institute of Cinematography (VGIK),recognized as the best cinematic institution of higher education in Russia.  I live in a little village in Russian woods with two dogs, a cat and a spiny mouse.I like food, pigs, silly jokes and watercolor, but I’m able to work in different techniques.I work quickly and efficiently, I’ve never heard about “lack of inspiration”,I am able to solve different problems, to work on each project with love and interest.Also I am a co-founder of a small studio named DeerFoxBureau and my works are represented on the website of the best design agency in Russia Art. Lebedev Studio| Instagram

Asya is on tumblr



Thank you for your great submission Asya    Submit here

Installation Art by Daniel ArshamDaniel Arsham’s work is...















Installation Art by Daniel Arsham

Daniel Arsham’s work is visceral and  yet minimal. All in white it breaks through and comes through walls. Ghostly sculptures push through walls, while the person shaped holes hint at ghosts that broke through. In an interview for The Creator’s Project Daniel speaks about the nature of his exhibit The Future Was Then:

This work for me is not about progress. It is about destruction and growth and where they are able to meet in the middle.

This exhibit is current at Savannah College of Art and Design’s (SCAD) Pamela Elaine Poetter Gallery in Savannah, Georgia until July 24, 2016. See our previous post on Daniel Arsham’s work.



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Posted by Lisa.

sachinteng: “Aliens: Defiance #1″ Variant Cover for Dark Horse...



sachinteng:

“Aliens: Defiance #1″ Variant Cover for Dark Horse Comics

It’s the 30th Anniversary of Aliens this year and I’ve been lucky enough to work on a lot of the franchises art over at Dark Horse this year. This one is a cover for Aliens: Defiance, following the story of Colonial Marine Private First Class Zula Hendricks, who goes AWOL to protect Earth from an unknown alien species that’s been discovered on on a derelict hauler.

You can check out more in the announcement article on Screen Rant!

really-shit: Windows that turn into balconies with a...









really-shit:

Windows that turn into balconies with a click

Bloomframe, the innovative window that morphs magically into a balcony at the touch of a button, is no longer a prototype. This revolutionary and multi-award-winning design is now in production and coming to an urban landscape near you. The first models are destined for an apartment building in Amsterdam. The product’s creators, Amsterdam-based architecture firm HofmanDujardin explain the Bloomframe window will soon become a familiar element of the modern cityscape as more architects, developers and builders realize its considerable functional and aesthetic benefits. H/T

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Alien Bonsaïs Extra-Terrestrial Tree Species by Chaotic...





















Alien Bonsaïs Extra-Terrestrial Tree Species by Chaotic Atmospheres

Last year, I had the opportunity to test the new software from E-On, Plant Factory. Meanwhile, I discovered the software from Allegorithmic, Substance Designer. Initially, I wanted to use Substance Designer to texture the trees, but Plant Factory exports “tiled” textures, which were not managed at the time by Substance Designer (but they are now). So I had the idea of ​​making bonsai trees : it allowed me to create plinths that I could texture with Substance Designer, while allowing me to create trees with more extreme forms. So I created the plinths on 4D cinema (some shapes are taken directly from my other projects). I then imported the plinths on Plant Factory to create the bonsais directly on them. I exported the composition on Substance Designer for texturing and composed everything on Cinema 4D for the final rendering. The Photoshop part was very limited on this project : I just tweaked the colors and contrasts and added some grit to the image. I finished this project last year. But I didn’t found a good way to expose the pictures : I wanted the trees of the same species to be side by side, but they looked too tiny on the old Behance layout. This changed with the new page layout and the “full bleed” option. So I have been able to publish this project, one year after its completion.


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Selected by Andrew